Junkrat mine damage So while one nade is 110, the When you chase a Junkrat into a small room you need to know if he's a halfway decent junkrat there's gonna be a trap waiting around the corner. No other ult is that effective 99% As with most heroes in the game it's petty situational. When triggered, it will deal a small amount of Junkrat is one of the more versatile heroes in Overwatch, capable of dealing high damage and holding down areas with his traps and concussion mines. And there’s no fall off for it. luna0717 • Yep, back when literally no one played him. He can quickly put out a lot of damage by spamming his grenade fire, which is great for shields and high-health Back to the controversial point. It also kinda weakens grenade+mine tho. I got gold elims and damage by spamming that choke. Wrecking Ball is a Tank hero in Overwatch. When junk is picked on the enemy team every time he is a nightmare. You can use conc mine like Coach Gun, where it puts distance between you and attackers while also dealing damage. Chances are they won’t because double shield is still prevalent and junkrat is good at shield break. The Junkrat shoots his nades from cover and gets free kills because hitting one does 60% of a squishy’s health bar. Damage is played by Junkrat, an Australian demolition specialist who is always ready for creating havoc. I consistently mentioned to the people that I Actually the mine damage does not matter, you still kill squishies in 2 shots, you just have to aim actually at their face, not to the side, not above, at their face, I kinda like it, makes Junkrat a bit more skill based, however I'd want to move the 20 damage to the trap because without that 20 damage on the mine, you cannot kill squishies with trap + mine anymore and that's kinda the Junkrat's main combo is primary fire + mine, and you can nerf mine damage all the way down to 80 and still have primary fire + mine burst down full-health 200 hp heroes. In a sticky situation, I can either escape with the mine, throw out a new mine for damage, or throw out a new mine and escape for those situations where it's needed immediately. 99%. Your most important job is to provide vision for your team with your trap and mine, doing PVE, set up kills with your mine, interrupt channeled objectives and do damage in the late game. Junk never needed Junkrat is the demolitions expert of Overwatch 2, armed with several mines and grenades. Only doing 60 damage before landing on a surface would coerce Junkrat into playing more tactically. As a general rule I keep either a mine & trap combo or an escape mine. And Doomfist's punch only does damage if it hits someone so doing damage to a trap wouldn't make any sense. It can be used to propel Junkrat into the air or to do massive damage to foes. I don't think he's difficult by any means but so many player just drop a trap and leave the bomb in it and just sit and spam balls straight at the tank that is being healed. SonnyTater-1204 December 24, 2018, 8:58am 1. That made it basically suicidal to shoot in enclosed spaces, but his aim requirement was too high for most players to get value in more open spaces, beyond The catch is your mine makes the trap more noticable, you can place the mine nearby, but then you risk not doing enough damage. It’s almost harder to miss than to hit with it Write better code with AI Security. Junkrat players are also like Reaper players in that their gameplay is totally 1-dimensional because it's the only hero they know how to play well enough to play the game at that level. It is invisible on the ground and you are stunned for 5 sec approximately but I am not sure. Sie verursacht Schaden und stößt Helden zurück. Also if he needs it, 225hp. Conc Mine does a flat 90 damage. Wirft mit L where did you see pharah being included? not complaining i just see junkrat/echo/hanzo in articles about it, and googling like "pharah junkrat may 14" is just pulling this thread Junkrat needs to be banned for his damage and ult damage are too powerful for comp. This could be said with Sym, but she has a range factor. Right now he requires almost no skill to output a lot of damage: spam roughly in the direction of enemy team, very easy; delete anyone with the easiest one shot combo (primary+mine). Tire rolls off and finds healer. Va can still matrix all of Junkrat's damage while your team goes through the choke. Junkrat can walk onto the mine and detonate the explosive without taking any damage Tip 2 – Use your Concussion Mine to reach certain areas of the map. The explosive and hard-to-aim nature of his weapon, however, makes it challenging for him to fight at close The Concussion Mine is a tiny mine that Junkrat places on the ground and then detonates himself. If Sombra catches your whole team in her ult, you can at least peel back and mitigate the damage. But the no damage apparently happened even well before that in March of 2017. Concussion Mine can also have an impact on Junkrat, although it does not harm it. I do not know if it counts damage to enemy tires, turrets, mines, traps, pylons, etc. He has strong mobility thanks to Concussion Mine and deals high (if inaccurate) damage with his Frag Launcher. You need to keep your distance and play behind cover. Right now, he has the ability to run up close to a He has an Ult with a duration of 10 seconds. I could go on but Junkrat just lacks punishment for pointless spam, and I'd argue since his tire is a guaranteed death sentence that he lacks even LESS reason to not pointlessly spam. Junkrat's concussion mine does 120 damage, so placing it where you think the tire will travel is a good way to blow it up. That or a really I personally either set up a mine & trap combo, or I keep a mine on the ground for escapes. Tweak junkrat's mine so that it does reduced damage unless it is attached to a surface. (Seriously though, just give him back his mine combo) Overwatch Forums How dare Junkrat two-tap. Junk deals 145 damage with his primary, 10 added direct and 10 to the AOE. One of Junkrat's strengths is that he can spam areas and enemies without line-of-sight (LOS) on them, so he can do damage from total safety Mines are for damage and mobility. Right-click still detonates mines, starting with the most recently-placed, but the interact key can be used while looking at a mine (even if it's Overwatch Junkrat Guide - Erfahrt mehr zu den Stärken und Schwächen des irren Sprengstoffkünstlers und wie ihr mit seinen Fähigkeiten und seinem Ultimate am eff Junkrat's bombs go slow enough that you can almost always land a perfect airburst. Some people believe that you need to complete his level 4 quest and thus brawl all day with Junkrat when you should be focusing mostly on clearing waves until the late game. Landing a kill without some extremely consistent CC from your tank pretty much requires you to land a perfect mine>trap combo, into 4 full grenades and AA. ) Place a mine on the ground. This is radial falloff, a. His mines can completely shut down a push by knocking everybody away from Pharah is still nearly untouchable by Junkrat, and can go over most chokes. Shooting once and throwing mine immediately is usually a guaranteed elimination. Junkrat is a Damage dealer Hero in Overwatch 2 who can eliminate opposing threats quite rapidly. He also deals quite good damage against shields, and he excels when holding some form of high ground; but he's not 'super op' by any means. One active mine is all. Junkrat can carry 2 mines at a time. But if I can build him into basic attacking safely and getting damage boosts, then I might actually be useful to my team with him. You throw the mine up and over the barrier, hoping to throw the other team around. He’s a bit more niche of a Hero, not outright having the offensive capabilities of other popular characters like Pharah. If you move backwards during the jump you go higher for some reason. Demoman from tf2 and dredge from paladins for inspiration; what if a secondary fire was introduced ? left click stays as it is while a right click shoots a bomb in a more direct path, this So junkrat got a buff today in hotfix what u think he needs? some junkrat streamer said he was suggesting on content creator discord, he get 140 damage primary, 120 damage conc mine, so he can 1shot combo again seems Junk the hero who can put out more damage that a bastion with nano and damage boost combined. Junkrat is a defensive hero in Overwatch. As the damage role you can dip in and out doing as much damage as possible by doing this you can efficiently push enemies off of objectives and help keep them off your team. Kaitsja-11120 May 20, 2024, 6:38pm 1. Concussion Mines must be set and then triggered by Junkrat. Also a small thing I do, probably not exactly a good move but whatever, if I know I'm going to die i rush into them, those death bombs are pretty powerful if they Junkrat can also drop Concussive Mines which he can detonate causing damage and anyone caught in the explosion is thrown away in the explosion. News & Discussion This has been going on for some time now. Learn to snap when shooting for easier predictions. In this Overwatch Players once again can play as the explosive maniac from down under Junkrat in Overwatch 2, using traps and mines to inflict massive damage on foes. Source. His AoE radius is too high, that’s all I want changed. Junkrat uses a bear trap to immobilize an adversary with the Steel Trap. That would put a pretty hard limit on his mobility though, as even 30% would still mean 36 damage per mine jump, leaving him possibly half dead just trying to get to the point after a death. And there is his Concussion Mine. Reply reply only dealing splash damage after that. RIP-Tire Tire’s movement speed increased by 30%. While it is true that Junkrat’s Concussion Mine deals a lot of damage and is great for killing opponents, it can be used for other things. Steel Trap You can check put Junkrat GM streamers. As a dva you are at your absolute If Brig's shield actually blocked any damage from Junkrat's primary fire, i would say Mei. The grenades can be bounced off of any objects in the game, meaning that Junkrat can throw them around corners This mine can be detonated immediately or after however long the player wants to wait, with a damage range of 30-100, depending on the target's proximity. Even that Trapping enemies, dealing devastating damage from afar, and employing movement techniques using his Concussion Mines, Junkrat can be a menace on the battlefield. Concussion Mine Information. Pharah rockets are similar thanks to the long range and splash damage. Despite dealing a lot of damage, Junkrat is a hero who can also die quickly, especially if he stays in the option Attack from a range where his grenades and mines can't reach, once both mine charges are used Junkrat is pretty screwed mobility-wise due to how slow he is, this is when you should take advantage. Otherwise he’s obnoxious but not the worst thing to fight. "He's DPS bc of high damage" when we all know the junkrat damage fallacy. I should begin by pointing out that I do not just want junkrat tips for console, but junkrat tips in general including for console. After tossing out a mine, you can detonate the explosive at your leisure. CONCUSSION MINE. I’m not one to want to nerf Junkrat, but since OW2 release, it is INDEED unhealthy for the tanks and frustrating for supports sitting in a backline Nah iirc it was around moth meta time, when she had insta Rez. The explosives-focused damage hero has a high-capacity for dealing damage, although he isn't as precise as some Junkrat is a source of consistent, dependable damage in Overwatch 2. I think allowing a bit of self damage for Junkrat would encourage more thoughtful play. It now has directional knocback. Overwatch Junkrat Guide - Erfahrt mehr zu den Stärken und Schwächen des irren Sprengstoffkünstlers und wie ihr mit seinen Fähigkeiten und seinem Ultimate am eff Concussion Mine (W) Place a mine on the ground. One of them is to move around because if you activate it while being in Mines do 20 additional burn damage over 2 seconds. Starting damage is about half. Secondly, the Concussion Mines can be detonated instantly after throwing them - capable of inflicting two brutal hits of massive damage twice in a row when you're against enemies in They're not the most accurate, but they certainly deal plenty of damage. Just make the mine do non-stacking burning damage. Pay attention to your match-ups. Same with his mines, if you can outrange the Junkrat and do some damage to him there's a high chance he's gonna use his mine to try and get away. Junkrat combos with his mines. The only solution to make Junkrat viable again is to give him the 130 damage back that he had on his grenade launcher a few years ago. Share Sort by: Best. Double mine is only a mistake because they kept the damage. 8 sec cd 120 damage . The utility is not lost but the burst is brought down to balance. However, it's surprisingly difficult to land kills, especially alone. k. I'm guessing you can say that about any Junkrat. Junkrat, although an "easy" character to play, when you get into the top tiers a bad Junkrat doesn't stand a chance. The Eine Mine, die ihr erst platziert und manuell detonieren lasst (rechte Maustaste). Also have to keep in mind how much damage the landmines do. Junkrat needs to hit a projectile bomb with an arch, plus use the mine which behaves similar. Maybe later, but first let's see how it This. Whats more annoying is that the junkrat main i often play with CAN play as soldier but doesnt, even when theres a pharah on the enemy team, forcing our A great play for Junkrat is to use the Concussion Mine to launch you into a high vantage point. Should an enemy wander too close to the trap, it clamps on I never understood why junkrat doesn’t get self damage from any of his abilities but almost all other heroes do. Junk never needed Use D when Junkrat has a mine out in order to detonate it! When Junkrat dies, he drops 5 grenades where he was killed. The falloff Mine can be used equally well for both damage, and mobility, and provides far more mobility than bastions nade. Bastions nade isn’t meant to be used for self CC/mobility, and while yes a while ago they buffed how far it launches him, it’s still not meant to be used for self CC/mobility over all, but there is no fucking way that junkrat’s mines weren’t made with mobility in mind. Overwatch Forums Junkrat ult should damage himself again. Put a trap on the ground that will activate after two seconds. He requires aim to be consistent with it. Junkrat is one of the many heroes making the jump from Overwatch to Overwatch 2. One of them is to move around because if you activate it while being in front of it, you will jump into the air. Bombs Away (Junkrat) - level 13 Increase Junkrat's Basic Attack range by 1. Junkrat goes out with a bang, Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. It’s no more instant death than a soj rail, widow headshot, hanzo storm arrow. Junkrat can now place both mines at the same time. It does make it an interesting decision point if Junkrat is low on health. But I think every other heroes does going down the list. Junkrat kann damit etwa höher gelegene Stellen erreichen! Besides using your mines, simply fire at the shield as much as possible, and you will bring it down in no time. 0 coins. Giving Junkrat an extra Concussion Mine was definitely a much needed buff, but it's also debatably overpowered because of how they never tweaked its damage. The sort of surge in junkrat players was a result of that Overwatch Heroes JUNKRAT Info: Skins, Roles, Stats, Abilities(Skills), Bio 120 damage, 13 - 80 splash damage, 5 - 40 splash self damage. Sig has a ton of damage-absorption, which can also be used to help teammates (though less easily than DVa’s), and he also has bouncy damage that can A direct hit from Junkrat is 120 damage. Post lvl10 its about getting a a rip tire to max damage in a fight (hopefully secure a kill) while still trying to get a concussion mine off or at least a decent amount of damage. Junkertown, Australia (formerly) 29 Feb (Age: 27) Abilities Frag Launcher Concussion Mine Steel Trap RIP-Tire Total Mayhem Frag Launcher. Frag Launcher grenades fired within 0. Like seriously, who the fuck thought it was balanced and fair for junkrat that he has to hit two extremely slow traveling looping grenades on to a target, and a concussive mine to kill someone, but on Ashe, you just have to hit them in the head twice with 0 travel time, huge Concussion Mine (L-Shift/Alt. Idc, I mainly get frustrated playing against sombras and tracers Reply Danielm2m • • Edited . Schaden. Don’t care about his Junkrat has to trigger his mine to do the damage and it's going to make him too inconsistent because now the Junkrat player has to assume depth perception as to how close a mine is to an enemy. But mine+grenade works fine. I would say if he’s gonna get ANY kind of buff, his mines should do 25-50% less damage OR he should only have 1 stack of mines. Ultimates are supposed to be impactful, so I don't think making the tire weaker 'because the mines are so strong' is the best course of action. As we can see similar meaning having more than 1 charge, nothing else otherwise he would have said "same". Fire): The hero can place a concussion mine and trigger it with alt. Dealing with junkrat as pharah, even one of those would-be pharah-countering junkrats, is easier than kiriko nullifying reworked sombra’s entire gameplan lol. His whole thing is about explosive damage and he excels in close quarters and area denial due to the damage. After bounces, the projectile progressively gets smaller (explosion remains the same). His triple mine and bomb damage are too insane for comp and he either needs to get nerfed or banned from comp for at least a week, otherwise, Comp will be the most cancerous gamemode yet. McCree has Flash-fan, but only if Flash is off cooldown and he has full ammo or roll up. I’m not one to want to nerf Junkrat, but since OW2 release, it is INDEED unhealthy for the tanks and frustrating for supports sitting in a backline Junkrat's mines just need damage falloff, like the nades have. It needs to either be one of his damage abilities or his mobility. Junkrat’s area-denying armaments include a Frag Launcher that lobs bouncing grenades, Concussion Mines that send enemies flying, and Steel Traps that stop foes dead in their tracks. Junkrat’s new and reworked talents are more powerful as a whole, but to compensate for that increase, we’ve reduced the damage on his baseline Basic Attack and Frag Launcher. Reply reply [deleted] • And add on his slow reload after shooting 5 bombs he is basically just standing there waiting to die. Deals 130 damage to Tell me how someone lobbing near you and dealing high damage, and having a high damage CC (Which they said CC was supposed to go away for anyone but tanks), another CC in booping people around is out playing. Throw a knockback mine with LSHIFT then detonate it with Use D when Junkrat has a mine out in order to detonate it! When Junkrat dies, he drops 5 grenades where he was killed. And a sixth kill when I saw the trap get destroyed, waited for a second, and blew the mine. 75m of the center, the target is launched 8m away and spends 1s in the air. Junkrat represents one of the highest skill cap damage heroes in all of Overwatch 2 thanks to indirect fire, trap setups, and tire navigation. Hes a glass canon character as is, and having both since he stores 2 is too much for him Hes a glass canon character as is, and having both since he stores 2 is too much for him You shouldn’t really need to double or triple conc mine jump, and it’s best that you always keep a mine in you just in case you need to get out. 2. Compared to Venture, who also needs to How wide is junkrat's tire damage radius? News & Discussion Like, what's the farthest distance a enemy can get damaged from the riptide? How much damage does the tire do anyways? Is it the same as a dva bomb? Locked post. A user made a post theory-crafting giving junkrat 2 mines, lowering the damage but rising the trap "triggered" damage to compensate. No falloff damage on concussion mines would be great too since it’s inconsistent. Nearly every time I play Tracer, and there is an enemy Junkrat, I will round a corner and get caught off guard or something, eat a direct grenade, and die instantly. He can Junkrat has to trigger his mine to do the damage and it's going to make him too inconsistent because now the Junkrat player has to assume depth perception as to how close a mine is to an enemy. For instance, I would love if they made Torb’s turret do less dps than they want by default but apply a stacking dot that when fully stacked gives the turret a little more dps than the devs want. Push them Throwing Concussion Mine doesn’t interrupt his reload animation; Delay to regain control of Junkrat after using Riptire reduced; Junkrat gains damage resistance while using Riptire (maybe 25-30%?) Nothing massive but yeah. Geoff then responded to said post saying they were play testing a similar change. This combo is harder to land than the community gives Junkrat credit for. The current Junkrat is a bit like Li Ming to me, in the sense that if I miss everything, the loss is specifically because of me. 120 damage, allowing him to do high burst damage and pile on the already high damage from his grenade spam; barriers won't last long against a Junkrat, now more than ever Using mines to break barriers is a waste of a mine. I believe Junkrat should have his grenade launcher be more like this that way, players are more rewarded for being precise with their primary rather than just being a character that can get away with just spamming it, while still Junkrat can also place his Concussive Mine in a spot that will propel enemies into a turret's line of sight, so the turret can deal a good amount of damage to the victim. Released on 24 July 2018, he is the 28th hero added to the game. Concussion Mine. HOWEVER, there are too many breakpoints that Junkrat has lost. (from what i've been told) So if you jump, you're farther away from their feet which makes it do less damage. The biggest difference between most of the characters you’ve mentioned and Junk is that his projectiles bounce, a lot. When you get the opportunity to bomb the hell out of a corridor, do so. Top. He makes other dps characters question why they are even there in the first place. Old. And a little support of mitigation and you get nothing. some ways to improve my own junkrat gameplay Junk the hero who can put out more damage that a bastion with nano and damage boost combined. In the past it has certainly counted damage done to barriers like Rein's, Ram's, and Brig's shields (formerly Orisa's). Junkrat tosses out a giant, metal-toothed trap. However, Junkrat has the grenade + mine kill combo. A direct nade hit plus a mine is 290 damage in just over one second. Ferngezündete Mine. Junkrat can fire at the base of your shield and use mines to really ruin your day though. So when Junkrat dies his Total Mayhem ability dropped bombs, but Mercy would insta-Rez Junkrat and then they'd die to their death bombs. _ Oh but A direct hit with Junkrat's grenade launcher does the same damage as a direct hit with Pharah's rocket launcher despite being so much more difficult to hit, especially at long range. I mean, I love Junkrat. Place a trap on the ground that arms after 2 seconds. Maximum damage on the old killing combo is 240. Bouncing explosive projectile weapon. In Overwatch 2, Junkrat’s primary does 84 damage to any instance of If the Junkrat manages to jump in the air with mine, the damage Sombra deals will reduce drastically due to spread. As he wards off attackers with explosive after Earlier today I was playing mystery 6v6 and got junkrat on Anubis defense. For Junkrat's biggest strength is his ability to deal high damage without being in direct fire lines. There are plenty of ways to deal with Junkrat, but don’t expect to Concussion Mine is an Ability in Overwatch. D. S76 can also self heal without compromising his current positioning. Junkrat was all but unusable for the majority of players back when he had self damage. I have been trying to get better at junkrat due to his insane damage and moderate mobility, but he is harder on console ESPECIALLY without aim assist (which I don't use but might try. ) Can anyone help me? Junkrat has good mobility when he "mine jumps," so making sure you have one in case you need to retreat is sometimes necessary. So junkrat will not take self damage from his primary, mines or ult. Mines Junkrat cannot damage himself this way, but he can use the knockback to propel himself through the air. Also five kills by trapping right before the health pack in the small room to the right (as attackers) with a mine on the roof. Junkrat sh0ould be forced to choose between huge damage from his mine or height/mobility. He excels in crowd control, launching bouncing explosives into clusters of enemies and dealing massive damage. That way mine+mine doesn’t really work. Don’t lead with your conc mine. His mines are his bread and butter, creates space when people are in your face, does a ton of damage, gets you up high, you can set one in a trap and that's usually a guaranteed kill. RIP-Tire (Ultimate): Junkrat unleashes an explosive tire that the player must manually explode. Splash damage range is already at minimum 10 with a Conclusion: Mercy's damage boost works on almost every source of damage as long as the boost is applied at the same time the damage is being received by the target. Bap is good too—he’s got the ranged Junkrat medium junker Armor Class 13 Hit Points 55 (10d8+10) Speed 45 ft. Most of his kit has more than reasonable counter play. After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying or propel himself through the air. With Junkrat's ult: Junkrat sets off tire. Junkrat not taking damage from his primary fire makes perfect sense, but he really should take damage from his ult again. New. It's not as though he is lacking damage. I just really hate how his mines are just used as instant death bombs you throw at people and he takes zero damage from his explosions unlike every other character. Credit goes to u/TPOT94 and T-Boner McButtFace for helping me He got hit hard, but he still can pressure an enemy team pretty well. With the mine nerf in place now it'll be significantly more difficult to delete the enemy rip-tire if I don't get my mine close enough to it to do at least 100 damage. The concussion mine is a great tool for improving Junkrat’s mobility. He deals 125 damage per hit 120 damage, allowing him to do high burst damage and pile on the already high damage from his grenade spam; barriers won't last long against a Junkrat, now more than ever That high A user made a post theory-crafting giving junkrat 2 mines, lowering the damage but rising the trap "triggered" damage to compensate. A second option is another Junkrat. I don’t know the numbers but let’s even say as low as 5%. Premium Powerups Explore Gaming. What he can excel in is locking an area down with traps and explosions, so here’s a quick rundown of how you can use him as I am so outraged that Junkrat can two-tap. This means that the ability can be used After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying or propel himself through the air. On support, I think Moira is a good option, since she has the multi-target healing for his multi-target damage, and she can punish him for positioning in small rooms with her damage orb at very low personal risk. I wouldn’t complain about something more substantial either like extra primary fire ammo or slightly faster reload I would say it’s better to redesign Junkrat to be more useful and require at least some skill to be effective. Can stick to surfaces for surprise traps or hidden in bear traps. The 2 mines would be good if there was some risk involved but there really isn't. But being as he can treat Brig as if she has no utility or cooldowns except flail, gonna hev to go with JR form me. And it is WAYYYY harder to land. As an offense-oriented tank hero, Wrecking Ball's greatest strength lies in his high mobility, which he uses to disrupt the enemy team by forcing An overwatch junkrat guide showing you 3 advanced ways of using his concussion mine to jump boost into great spaces and move yourself and enemies around the And if Junkrat ends up with 4 possible builds then all the better. Concussion Mine Ability Cooldown: 8 Seconds After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying or propel himself through the air. If you’re Mercy, Soldier/McCree, Orisa. EDIT: Can also consider adding an arm time to ramp up to full damage when the mine attaches to a surface. Dont even get What I'm suggesting is that Junkrat might also be fine with his mine being used for utility alone instead of also as a short range aoe damaging ability as well. Most of the cast is now 250+ with the HP increases. It will do more damage if the target is above you. Feb. That means a direct hit does 6. He deals 125 damage per hit with his grenades, he does damage with his trap, and he even does damage if people walk over his dead body. Each charge of Frag Launcher does not have an independent cooldown, and once the cooldown duration has expired Junkrat will receive 4 new charges of Frag Launcher regardless of how many charges of the 4 had been cast. Cooldown: 8 seconds Damage: 120 (does no self damage) Junkrat can throw Concussion Mines which damage enemy players when they explode and propel Junkrat into the air (Junkrat takes no damage from his own Concussion Mines). We’ve put together some tips for you to master this unique hero. It's hard to think of a character more regularly capable of leading the field in damage from game to game. I really think buffing Junkrat will make the game ALOT more toxic than it already is. Should an enemy wander too close to the trap, it clamps on, injuring and immobilizing them. So rather than having Junkrat be specifically immune to his Total Mayhem bombs, they made him immune to all his bombs. The setting of a mine. Junkrat aside, the devs should lean more into dot effects. Genji has Deflect, but a Junkrat can simply detonate two midair mines in front of it or detonate one How to play Junkrat. The mine may be set off using Junkrat’s Trait, causing 180 damage and pushing nearby foes back. Junkrat is a high-damage burst-damage Hero, but again it’s projectile base. I always say why does junk need more buffs and why hasn’t he gotten a “REAL” Nerf yet? Old Junkrat has been fine and was always fine with his slow tire, 120 damage and 1 mine. Also the potg where he shoots himself in the crotch makes me irate for some reason. If no part of the target is within the “close” range but within What do y'all think about the leaked patch notes in season 9 and how the changes will affect Junk? If I understand everything correctly they're removing the two tap combo, basically rendering him kinda useless. There may be a Concussion Mine – Junkrat throws a small mine on the ground that he manually explodes. Reply reply astrathestar • This is why you prioritise What I'm suggesting is that Junkrat might also be fine with his mine being used for utility alone instead of also as a short range aoe damaging ability as well. Post lvl20 i find its more about rip tire resets which can make you max damage in late game teamfights. Upon detonation, the mine does 180 damage to enemy hero within 2. Limit 1 active mine. Somehow, I am (constantly) being oneshot by him as Tracer. The speed for you to use it has gone up from 10 to 15, making this a far more deadly attack The Concussion Mine is a tiny mine that Junkrat places on the ground and then detonates himself. Junkrat old mine damage and enemie knockback has be highly reduced, and Junkrat now detonate his mine immediatly after he throws it. Also double mine was a mistake and I'll die on that hill. Big damage. Q&A. Junkrat mains however (at least in my exp with the group i play with) dont get called often enough on their decision. Steel Trap (E) Cooldown: 12 seconds. I am so outraged that Junkrat can Concussion Mine. Reply reply Crafty-Plays • With Sigma, either 1. Swift Strike does not deal damage to traps such as Junkrat's Ability Steel Trap or Widowmaker's Ability Venom Mine. Propane-21280 September 1, 2018, 3:38pm #1. 5 meters for enemies but Junk always receives the A direct hit with Junkrat's grenade launcher does the same damage as a direct hit with Pharah's rocket launcher despite being so much more difficult to hit, especially at long range. Geoff then responded to said post saying they were play Junkrat's concussion mine can be used to escape the effects of Mei's Endothermic Blaster and evade the reach of Symmetra's Photon Projector. Good Junkrat players have to actually be good at playing Frag Launcher is Junkrat's primary source of damage and holds four charges. Concussion Mine [Shift] After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying or propel himself through the air. The mines do have falloff Concussion Mine: Junkrat will throw a mine in any direction you are looking. Steel Trap (E) : Junkrat throws down a giant trap that immobilizes any enemy who walks over it. -Increase his primary damage to 130/140 BUT change the ratio between his impact/splash damage, and favor giving more damage to the impact since this would reward Junkrat players who can aim and not rely on splash damage and spamming to get kills (which is NOT how to play Junkrat by the way). Steel Trap. Junkrat is an explosives-obsessed demolitionist who lives to cause chaos and destruction. This can quickly kill squishies. Also, knowing your one shot on most DPS players (200 health) with one bomb and one mine is a good thing to know. Additional comment actions. e. Junkertown, Australia (formerly) Feb 29 (Age: 27) Abilities Frag Launcher Concussion Mine Steel Trap RIP-Tire Total Mayhem Frag Launcher. We all know defense heroes are in a bit of a bad spot, so I think buffing the direct hit damage with Junkrat could give him a role where he isn't outclassed by Junkrat. Hitscan for obvious reasons. Junk can throw a few mines over a wall and have a decent chance for a kill. Top tier Junkrats also know how to flank, and make full use of tire’s wall climb Junkrat shoots his nades from cover and gets free kills because hitting one does 60% of a squishy’s health bar. Placing traps in random places work very well. He can use them to knock enemies flying, or Besides using your mines, simply fire at the shield as much as possible, and you will bring it down in no time. Not including his easy to hit mines and a steel trap that does 50% of a health bar. Steel Trap (E) Place a trap on the ground that arms after 2 seconds. Deals 130 damage to Overwatch Heroes JUNKRAT Info: Skins, Roles, Stats, Abilities(Skills), Bio 120 damage, 13 - 80 splash damage, 5 - 40 splash self damage. I am not exaggerating. Open comment sort options. I searched "Junkrat" in this sub and I saw a lot of posts asking for advice about going against Junk, and I Junkrat wont provide anything else any other hero can do better. Which for some reason overwatch puts the point of center for the player in the feet. Tire takes a few shots from Mercy or whoever but reaches the target too fast, and explodes. Steel Trap Ability Cooldown: 10 Seconds Junkrat tosses out a giant, metal-toothed trap. Although maybe make it so burning enemies take a bit more damage from the primary fire. Adjusting to a (good) Junkrat is a high damage hero that can tear down enemies with ease, and can easily get around enemy lines with the help of the Concussion Mine. Like I’m talking about the minimum amount to make him still viable. Find m Concussion Mine. Junkrat ist ein sprengstoffbesessener Demolitionist, der für sein Leben gern Chaos und Zerstörung verbreitet. The effect of the knockback falls off after 1. He's my go to, he's got a crazy high ceiling once you learn his projectile path, and his path when mine-jumping, it's an entirely new game that a lot of people don't recognize and can't play against. Wirft mit L People complained that the mine took no aim to get valuable damage out of. I like mercy because a damage boosted conc mine does 156 damage, aka enough to kill that pesky tracer your teams been bitching about for an hour. This will allow your allies to do a lot more damage, especially if you play alongside heroes like Hanzo or Widow. Junkrat can use this ability to travel around the map much like in Defense matrix will eat left click and mine and suicide mines (knowledge check) Check for the trap (probably more as other characters, Dva can just fly over it on a dive) I'll just assume the Junkrat is solo flanking to simplify the process. Junkrat's After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying or propel himself through the air. For Concussion Mine. Concussion Mine Junkrat can now hold two mines. Everything needs 3 hits minimum, and those three hits need to be point-blank. If it's about damage he should only have 1, if it's about mobility they need to lower the damage. Feuert explosive Projektile, die von Oberflächen abprallen. Wrecking Ball rolls across the battlefield, using his arsenal of weapons and his mech’s powerful body to crush his enemies. The Concussion Mine is both a way for Junkrat to deal extra damage to enemies and knock them back, or to use as a movement tool for himself. Controversial. Best. , however it should. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Also his main attack has a damage output from over 9000 and Junkrat can just stay behind cover and deals a ton of damage. Damage. Key part of Junkrat‘s kit is grenade + mine kill combo. damage is reduced the further away from the center of the explosion. It can deal tons of damage to enemies or be used to launch Junkrat into the air. Where is his mine combo? He’s hankering for some destruction, and two tapping with grenades simply is not cutting it. a. Reward: After damaging 20 Heroes, the range and speed of Cho's Rune Bomb is increased by 20%. For the compensation, make the mine not have falloff damage. You shoot a grenade and immediately follow up with his conc mine, now dealing exactly 250 damage. He also has 2 mines, which let him get instant kills on multiple heroes. Shift: Mine Jump. It doesn't matter if it's a Junkrat trap placed five minutes ago or a Mei ultimate mid-use, damage boost WILL work. Yet his penchant for chaos can multiply What I'm suggesting is that Junkrat might also be fine with his mine being used for utility alone instead of also as a short range aoe damaging ability as well. Then there is his E, his trap. Basically, Sojourn is way better than Junkrat. Another Overwatch character enters Heroes of the Storm and this time it’s maniacal nade-slinger Junkrat. These grenades do 75% less damage to structures, so there's no reason to keep doing suicide runs on structures. Tip 2 – Use your Concussion Mine to reach certain areas of the map. Which seems perfect to me. Reply reply Drew506IsTheBest • Obv it’s still a one shot but nade and mine is 230, mine does 110 and direct nade does 120 Reply reply KindaIndifferent • Yes but a nade fires at . Junkrat is just annoying as a whole but I just think they should knock the mine damage down to 120 again instead of 130. Getting close to an enemy, firing a grenade, and finally throwing and detonating a Concussion Mine can Similarly to other Damage heroes such as Reaper in Overwatch 2, Junkrat uses their active abilities to rack up eliminations through huge damage tied to his Frag Launcher and Rip-Tire, yet players that understand the The concussion mine buff is a placebo at best. It is Frag Launcher is Junkrat's primary source of damage and holds four charges. The knockback effect is unchanged, so Junk can still instantly jump into the air. It can be placed on a steel trap to kill a trapped enemy, provide a burst of consistent, high damage to finish off an enemy, escape from an attacker who is getting too close, or jump to high locations on the map. If Junkrat can't escape, get somewhere where he can do the most If Brig's shield actually blocked any damage from Junkrat's primary fire, i would say Mei. 5 damage or a concussion mine does at max 5 damage. In W: Concussion Mine: Junkrat throws a mine on the ground that, when activated, knocks all units in its radius away from the location and deals damage to enemies. . In an open area, many So Junkrat can’t reliably do damage at range without getting lasered down. Zarya will still get fed energy by Junkrat, and if you're good with her you can proceed to melt the enemy team with ridiculous damage and get 90 second gravitons. Despite dealing a lot of damage, Junkrat is a hero who can This post convinced me that Junkrat SHOULD HAVE 30% self damage and knock back on his frag launcher and mines. Due to the fact that Junkrat doesn't do self damage anymore, Concussion Mine is all the more useful. Here's how to play Junkrat in Overwatch 2. This might seem stupid but I hear people talking about this double mine combo that can kill Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. CaptBland • Since the mines do not damage Junkrat, he can propel himself and get amazing mobility, making it difficult for enemies to aim at him 30-120 (depending on the range) Steel Trap I honestly have no strong opinion on Junkrat since I never had the opportunity to play Ranked for the past month due to moving around and bad Coins. He can be a very effective DPS Junkrat has mine combo, which almost always wins because it's very much no-aim, the AOE on the manual detonation removes so much uncertainty and if it isn't a finisher moves you both away from each other. Steel Trap [E] Junkrat tosses out a Firstly, with Junkrat being damage-proof to his own weapons and abilities, these knockback mines are perfect for launching Junkrat forward and upward to traverse maps quickly. Add a Comment. They added falloff to ensure that only accurate junkrats would be able to reap the full potential of a mine. Deals 130 (+4% per level) Junkrat is a hero that excels at defending an area through the use of traps and indirect fire; he is valued for his damage output and area denial capabilities. Concussion mine: Concussion mine is Junkrat's most important cooldown, and it has a huge variety of uses. The reasons why are; He’s not mechanically demanding: He just needs to shoot at the general direction and he does damage, works with his mine aswell Mine: Does tons of knockback and damage (if your close enough), it’s hard to hit This shows how powerful the mines are. RIP-Tire (Ultimate) – Junkrat releases a tire filled with explosives that is manually detonated and controlled by the player. Bap is good too—he’s got the ranged Junkrat is easier to play as mercy, he has massive damage normally with no real aim requirement. This mine can simply be used to ward off enemies. Reply reply -Har1eKing- • Swift Strike does not deal damage to traps such as Junkrat’s ability Steel Trap I call bullshit Sincerely, a guy with 2000 Damage for tire is calculated from the center of the tire to the center of player model. Sombra, again, has to do a whole cycle if she takes any I'm a Junkrat main (243 hours on Junk across all modes, that Rein post made me wonder if perhaps I could be more efficient in certain situations by doing the order of Junk's damage differently (perhaps mine, then shoot vs shoot then mine or something like that). Reply reply More replies More replies. If any part of the target is within 0. Junkrat excels at dealing area of effect (AoE) damage, resulting in significant losses for the enemy team. Not a bulletproof plan as Junkrat gets 3 literal eons to detonate his tire, but you do gain the ability to put reliable damage on the tire as well. Reply reply PhantomOfLegend • His bombs used to kill him in the early days DVa can eat a lot of his damage, including his Total Mayhem grenades that he drops on death. Steel Trap [E] Junkrat tosses out a I also rely heavily on my Junkrat mine to counter other Junkrat tires because it's very difficult to hit the tire with a grenade. Throw a knockback mine with LSHIFT then detonate it with Concussion Mine is an Ability in Overwatch. You should make use of your Steel Trap and Concussion Mine to protect your flank, set up deadly traps, deal damage to your enemies, escape, and just generally to Makes Junkrat trigger one of his homemade mines dealing up to 100 damage in a 3 meter radius, with 2 charges, with each one being on an 8 second cool down. Junkrat is a spam/area denial hero, who excels at locking down tight spaces and farming his ult quickly against enemies in a big group. NFL NBA DVa has the most flexibility to eat Junkrat’s damage, but she does need to get into close range to actually kill him, which requires good resource management to accomplish without losing mech. 99% of the time. 5 seconds of using a Basic Attack deal 25% bonus damage. From there you can rain down explosives and do serious damage to the enemy team. He was always good at breaking barriers Concussion Mine (W) Place a mine on the ground. Junkrat deals a higher amount of damage when the enemy is clustered or in tight corridors due to the nature of his splash damage. If Junkrat is accessible from the high ground (which is optimal to kill him), then S76 is much better. See more Junkrat can two-shot 250 HP heroes now with the recent patch with his grenade and mine combo. Landing grenade + mine is harder than people give Junkrat credit for though. Then he will fly away immediatly to the opposite direction. If Junkrat Is a tank buster, why can he do virtually no damage to armored tanks?-Going back on this; In Overwatch 1, if Junkrat did any damage to armor it would only reduce his damage by 5, so a 120 damage primary only did 115 to armor, and a 600 damage tire only did 595. Junkertown, Australien (ehemals) 29. Junkrat can also be affected by Concussion Mine, but takes no damage. Using his trusty detonator, Junkrat's Concussion Getting close to an enemy, firing a grenade, and finally throwing and detonating a Concussion Mine can eliminate all 200 health heroes and deal massive damage to tanks. Junkrat will usually use Concussion After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying or propel himself through the air. Reply ItsChris_8776_ • Additional comment actions. No they didn't. Like tire has more fall off than he does with his basic nades and mines. When an enemy crosses it for Junkrat needs to not be in melee/shotgun range, his extra mine gives him survival, adding self-damage will get rid of lots of highly effective low skill junkrats which are frustrating everyone and ruining a fun character. Junkrat. looking at Junkrat counterparts from other games i. (All the characters who had 200 hp are gonna have 250 hp, Junkrat's damage stays the same though. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Junkrat plays similarly to how he did in the first Overwatch. Junkrat's Trait can be activated to detonate the mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. He’s already a no-brain hero and gets rewarded WAY too easy with his Left click + mine combo. If Junkrat can't escape, get somewhere where he can do the most Mines: Damage now "Charges up" for about a second after landing on a surface. I think halving mine damage would be overnerfing Junkrat, but reducing it to 80 should still be fine. As a Junkrat player, your job should be to play as randomly as possible, don't let your opponents get a sense for where you're shooting your grenades. He loves to be on high ground and can reach it easily with his mines. There is no longer a time limit when wall climbing. Every Junkrat player in GM can reliably land this combo, or else they won’t be in GM. He can put enemies on The second change that has come to Junkrat is his Steel Trap has increased in damage from 80 to 100. Once the first grenade is fired, the Frag Launcher will begin its cooldown. Reply reply shadowchild1234 • Junkrat I think has the fastest one shot in the game. Sports. New comments cannot be posted. But, he has a low floor, and he Widowmaker (or even Hanzo) of course are also very accurate and do a lot of damage, so they can also clear the tire. It may just be me, but I seldom see opposing Junkrat's actually plant down their mines and wait for the target to walk over them. This might seem stupid but I hear people talking about this double mine combo that can kill any squishy hero but I cat pull it off, They just fly into outer space from the first mine. The changes we made If I were to change Junkrat, I would make his concussion mines do half as much damage; while midair. He needs self-damage and about 20% less ult charge (due to survival from mine escapes). Junkrat not taking damage from his primary fire makes perfect sense, but he really should take damage from his I am no game designer or balancer but ive seen a few comments mention nerf, buff, rework junk rat with no actual proposals. If your team is with you and his team is not, get up in his face and pull his attention from your team, time your shield to his shots and save bash for suck for your teammates. Try to predict the arc he's going to fly in or even Quest: Damaging a Hero with Runic Blast increases its damage by 5, up to 200. Use Junkrat to clear control points and to hold an enemy team back Legit question: Why is Junkrat the only hero that doesn’t take self damage? Am I missing something here? Correct me if I’m wrong, but doesn’t every other hero take self damage if they are too close to their own weapons damage? For some mysterious reason, Junkrat can just bomb himself and mine himself all day long & it is totally ok? Sigma hyperspheres do self We’ve focused on promoting a healthy balance of damage and carry capabilities for Junkrat while ensuring he’s not frustrating to play against. There are alot of Junkrat “specialists” out there though DVa can eat a lot of his damage, including his Total Mayhem grenades that he drops on death. Junk know flies faster and has more control in the air. Junk has 275 health. 667/second. When used, the Concussion Mine puts Since Junkrat was just some cheap character that hid behind things and still got kills. Good Junkrat players have to actually be good at playing Developer Comment: Junkrat’s weapon has great damage output but is unreliable outside of close range due to its slow projectile speed, which is an intended drawback to its high output. (Alter: 27) Fähigkeiten Granatwerfer Ferngezündete Mine Stahlfalle Kamikazereifen Sprengteufel Granatwerfer. The farther the unit is to the center of the mine, the farther they will be knocked back. Junkrat goes out with a bang, Junkrat is the demolitions expert of Overwatch 2, armed with several mines and grenades. These mines can be used to trap bottlenecks or doorways to catch the unwary, or just thrown directly at someone or a group of enemies before following it up with a well-placed frag launcher shot. 5m of the mine and throws each enemy hero and Junkrat a varying distance, depending on how far they were from the center. With the advent of Overwatch 2, Junkrat has experienced a couple of mechanical changes, slightly altering his playstyle. STR DEX CON INT WIS CHA 14 (+2) 16 (+3) 12 (+1) 8 (-1) 10 (+0) 18 (+4) Saving Throws Dex + 8, Cha +7 Skills Damage Vulnerabilities Damage Resistances Damage Immunities Condition Immunities Senses Languages Australian English Challenge Total Mayhem. If Junkrat is in any kind of trouble he can do a mine jump towards Torbjorn's turrets to take cover and potentially lure enemies into the turret's line of sight. Orisa because her alt fire is great with explosive characters. General Discussion. After losing the self-damage that made him a prime dive target, he also gets huge value at ultra-close range being able to combo most characters with two hits. If your team isn’t there or his is, either wait for him to drop shield or Some other notable Overwatch 2 hero changes and reworks include a Junkrat Concussion Mine damage nerf from 120 to 100, a two-second buff to the duration of Roadhog's Whole Hog Ultimate, a half Like the title says, he is too easy to use imo. Only one can be on the map at a time, and it can be Quest: Damaging a Hero with Runic Blast increases its damage by 5, up to 200. It's damage done by Junkrat to things that are not heroes. Find and fix vulnerabilities Posted by u/Hypocritical_Midget - 14 votes and 3 comments Damage, support, and tank are the three categories in which each character is placed. The thing is, as someone that has most of my time on junkrat, most people playing junkrat are not very good which I don't get. The hero revolves around his peculiar weapon, the Frag Launcher, which lobs grenades that explode after 3 bounces (regardless of range) or on direct contact with enemies, dealing damage in an area. I often seeing myself do tons of damage, but can’t get the kill. We all know defense heroes are in a bit of a bad spot, so I think buffing the direct hit damage with Junkrat could give him a role where he isn't outclassed by Developer Comment: Junkrat’s weapon has great damage output but is unreliable outside of close range due to its slow projectile speed, which is an intended drawback to its high output. In order for Junkrat to kill a 200 hp hero he needs a well aimed nade follewed by a mine or vice versa. Junkrat is at his weakest on a flank with one or no shots left. fire. However, it also offers another nifty trick. Sigma rock Zarya secondary Ashe dynamite Bastion nade Pharah primary and ult Cass nade S76 helix rocket Tracer pulsebomb Echo What I mean is, McCree is able to hit high damage shots outside of Junkrat’s effective distance, but a good Junkrat’s strategy tends to be playing in areas where anyone who attempts to sneak up on him is also in his own effective distance. Junkrat medium junker Armor Class 13 Hit Points 55 (10d8+10) Speed 45 ft. It's very easy to poke large amounts of damage and use his mine and trap to zone and play keep-away. Steel Trap – Junkrat throws down a bear trap to immobilize an enemy.
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